This is a hairdo I made for an Unreal Engine AR project in collaboration with Another Reality studio.
The mesh is roughly 40k tris, all polygon based and the images you see here are direct screenshots from Unreal with no additional comp.
If you wish to learn how to create realistic real-time rendered hair, feel free to check out my course over at CGMA. I update it regularly by showcasing breakdowns of my new projects:
https://www.cgmasteracademy.com/instructors/75-johan-lithvall
Thanks for watching!