Character artist who specialize in real time rendered hair for games.
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to:
⚫Creating benchmark assets such as the hair for the main heroine Aloy.
⚫Establishing a pipeline in the creation of hair (high - low level npc).
⚫Educate outsourcing vendors in the creation of hair and provide both live feedback sessions to studios over skype and daily feedback towards artists involved.
⚫Work with respective departments to create a hair shader that would support our forward/deffered game engine with efficient lodding.
⚫Work with my collegues in code & rigging to create our own inhouse version of tress-fx to simulate the main heroine's hair.
Previously worked at Starbreeze Studios in Stockholm on The Walking Dead where I was responsible for the hair production and general character R&D using Unreal Engine.
Currently freelancing hair specialist geared towards the game/realtime industry.