Johan Lithvall
Johan Lithvall
Freelancing hair specialist
Stockholm, Sweden

Summary

Character artist who specialize in real time rendered hair for games.
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to:
⚫Creating benchmark assets such as the hair for the main heroine Aloy.
⚫Establishing a pipeline in the creation of hair (high - low level npc).
⚫Educate outsourcing vendors in the creation of hair and provide both live feedback sessions to studios over skype and daily feedback towards artists involved.
⚫Work with respective departments to create a hair shader that would support our forward/deffered game engine with efficient lodding.
⚫Work with my collegues in code & rigging to create our own inhouse version of tress-fx to simulate the main heroine's hair.

Previously worked at Starbreeze Studios in Stockholm on The Walking Dead where I was responsible for the hair production and general character R&D using Unreal Engine.

Currently freelancing hair specialist geared towards the game/realtime industry.

Skills

Realtime rendered hairCharacter ModelingHair/Fur Simulation

Productions

  • 0c6e51719979c0042050980662598222
    • Video Game
      Horizon Zero Dawn
    • Year
      2017
    • Role
      Junior Character Artist
    • Company
      Guerrilla games
  • Killzone shadow fall
    • Video Game
      Killzone: Shadow Fall
    • Year
      2013
    • Role
      Character intern
    • Company
      Guerrilla games