Eriksholm - Groom & Cards

I worked with River End Games on Eriksholm: The Stolen Dream, creating the hair for the main character Hanna, first as hair cards and later as a strand-based groom version with a braid.

The low-poly hair is 53k triangles. Both the groom and the card version were built with XGen in Maya and rendered in Unreal Engine 5.

This predates Epic's Hair Card Generator, so the conversion from groom to cards was done by hand. Doing that manually, repeatedly, across projects, is a large part of why I later ended up leading the tool that automates it.

Promotional art

Promotional art

Cards

Cards

Groom

Groom

Groom

Groom