Hair Card Generator

Hair Card Generator is a plugin developed by Epic Games for Unreal Engine that converts a strand-based groom asset into an optimised polygonal hair card representation, with a complete LOD chain.

I worked on the project from 2022 as hair consultant, and from January 2026 as lead of the tool initiative. My responsibility was the artist-facing design: the card group taxonomy that splits a groom into coverage, mid, top, short hair and flyaway layers, the triangle and texture budget presets, the atlas reserve cascade, and the LOD strategy. I also wrote the official Unreal Engine documentation for the plugin.

Released as an experimental feature in UE 5.4, and developed through UE 5.7 and into 5.8.

Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/hair-card-generator-for-grooms-in-unreal-engine