Horizon Zero Dawn - Hair

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system.

Nine years on, this is still the work I am asked about most. I have since specialised entirely in hair, across AAA games and animation, and now work on strand-to-card conversion pipelines and the tools behind them.

Featured in Kotaku: https://kotaku.com/lets-appreciate-this-fine-video-game-hair-1794994339
I want to thank the outsourcing vendors, the GG team and the fantastic character art team that I got to work with. I miss you guys :D

Special credit goes out to Ilya Golitsyn for concepting Aloy: https://www.artstation.com/artist/telpenar
And Arno Schmitz for his work on Aloy: https://www.artstation.com/artist/arno
Also Jeroen Krebbers on code and Lucas Bramlage on shading, it was a pleasure working with the two of you!

©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla