Soul Machines, Digital Human Hair

For over a year now, I've had the pleasure of working with Soulmachines on a number of projects. Soulmachines is a company devoted to bringing forth digital avatars and combining that with proprietary ai technology to have it respond in actually, quite amazing ways. They're also a real great group of people, and it's been a treat to share this journey of exploration in hair with them which has recently culminated in some quite exciting prospects!
The task was basically to create the hairdo of a person using cards. I tried to create the spline version first which I later used to create the polygonal version. Both seen here in unreal engine 5.
The shading of either is not representative of the final product, which was rendered in their own proprietary engine and is darker in tone.
Both versions were built in Maya, the groom with XGen, and are shown here in Unreal Engine 5. The final assets were delivered into Soul Machines' own engine, so the shading here is not representative of the shipped result.
Thanks for having a look!